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Tonegenerator android wait example
Tonegenerator android wait example









tonegenerator android wait example
  1. #Tonegenerator android wait example how to#
  2. #Tonegenerator android wait example generator#

#Tonegenerator android wait example how to#

OBS: I've seen some solutions for this problem using the MediaPlayer or the Ringtone class, but this question is on how to achieve this using ToneGenerator only, without using the TONE_PROP_BEEP2 or TONE_PROP_ACK tones. Fix bug causing lines to be displayed in signature pad after Decline button was pressed. The main disadvantage of this approach is that you have to deal with the huge amount of logged data. If no voices are found, the user is alerted to the absence of voice capability. Fix bug causing a piece scanned from a barcode to be marked as 'Man' when the piece quantity required dialog was shown, and then the Enter button was pressed after a valid piece quantity was entered. ToneGenerator toneG new ToneGenerator (AudioManager.STREAMSYSTEM, 100) Share. I wanted to play an arbitrary tone, have an arbitrary pause/delay and then play the tone again. For example, in payment gateway applications, which process customer orders (especially if they perform asynchronous processing based on some queues implementation) verbal logging is 'must have' thing. Use this one, For using Current System Volume.

tonegenerator android wait example

Sometimes the sounds overlapped, other times they played faster than they should. Problem is, I didn't manage to get it quite right. The AnswerDialogListener is the callback to the MainActivity.Įdit: I broke the previously working DTMF tone RFC2833 proper output by trying to fix a compiler warning by using toneType = ToneGenerator.TONE_DTMF_0 instead of toneType = toneGenerator.TONE_DTMF_0 private View.OnTouchListener myTouchListener = new View.I've been trying to achieve a double beep sound on an app I'm developing once a button is pressed.

tonegenerator android wait example

The type of tone generate chosen from the following list: TONEDTMF0. (Inherited from Object) NotifyAll() Wakes up all threads that are waiting on this objects monitor. startTone (ToneGenerator. Wakes up a single thread that is waiting on this objects monitor. 7 14 100) mToneGenerator.stopTone() mToneGenerator. only one tone can play at a time: if a tone is playing while this method is called, this tone is stopped and replaced by the one requested. AudioManager am (AudioManager) getSystemService(Context.AUDIOSERVICE) int volumelevel am.getStreamVolume(AudioManager.STREAMRING) // Highest Ring volume level is 7, lowest is 0 final ToneGenerator mToneGenerator new ToneGenerator(AudioManager.STREAMMUSIC, volumelevel 14) // Raising volume to 100 (For eg. Now hit on Sync now button and wait for the build to complete. Set your onTouchListeners for each button in the OnViewCreated method, then use the following ontouch listener method, that continuously plays the selected DTMF tone over the SIP call while touching a button, then stops playing when the button is no longer touched. This method starts the playback of a tone of the specified type. + // + // For CDMA, during call waiting/3 way, there is no network response + // if. You may check out the related API usage on the sidebar. diff -git a/telephony/java/com/android/internal/telephony/Call.java. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example.

#Tonegenerator android wait example generator#

Following is a Tone Generator based solution that appears stable, using an ontouch listener in a DialogFragment. The following examples show how to use startTone ().











Tonegenerator android wait example